Switchcars is a vehicular roguelike arcade set in a broken spacetime. Escape alien beasts over procedural environments, using more than 1,000 vehicles. You’ll crash or run out of fuel, but that’s okay – you’ll switch to another vehicle. All you need to do is reach the year 2055. In theory!
Switchcars is being made by a Serbian game developer, Slobodan Stevic. Originally a 3D artist, I worked in various fields in the games industry, involved in projects such as Space Engineers and Infinity: Battlescape, among others.
The idea behind Switchcars existed for many years, but it wasn’t until having played Vlambeer’s Super Crate Box that I got the crucial idea for vehicle-switching. Development began in November 2012, when a friend suggested I could make Switchcars by myself. It is my first game, and I have learned how to program during the long process of making it, mostly working full-time on it with short savings and in (probably extremely) humble conditions.
My work on Switchcars includes programming, game design, vehicle design, pixel art, sound recording, sound design, music production, promotion and business-related tasks. For most of the game’s development I worked alone, but as it’s slowly coming closer to release the last months, the more people have been getting involved.
New kind of gameplay
Switch instantly between vehicles in your inventory to move as fast as possible.
Over 1,000 vehicles
Nearly all kinds you can imagine, all driveable, with different behaviors. There’s a bit more than a thousand actually, and more is yet to come.
Forests, streets, ice plains, outer space, train yards, minefields – Around 100 unlockable types of terrain, diverse traffic to dodge, as well as more than 150 static scenery objects.
The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?
Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.
Browse vehicles, lanes or powerups you’ve unlocked. See how many you haven’t seen yet.
Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable – in classic action roguelike manner.
Crunchy crashes, distinctive and colorful pixel art, highly detailed sound and original adaptive music.
Awards & Recognition
- “Winner of the jury review at Playfield Gamescom Contest 2015.” – Cologne, 24 July, 2015
- “Winner of two awards at Mikser Virtual Balkan 2014 festival.” – Belgrade, June, 2014